Mid-Level
Texture Artist
Create photorealistic worlds, detailed materials and production-ready textures for extraordinary visual experiences.
Apply NowAbout the Role
We are looking for a skilled Mid-Level Texture Artist with strong experience in creating photorealistic, production-quality textures and materials for films, OTT projects and commercials.
The artist should independently handle texture development for characters, creatures, environments, props and vehicles while maintaining visual consistency and technical efficiency.
Hands-on experience with Substance 3D Painter, Mari, PBR texturing, UDIM workflows, Houdini Solaris/USD, MaterialX and Karma is essential.
What You'll Do
- Create high-quality, photorealistic textures for characters, creatures, environments, props and vehicles.
- Develop PBR texture maps including Base Color, Roughness, Metallic, Normal, Bump, Displacement, Specular and Opacity.
- Work with UDIM workflows while maintaining consistent texel density and resolution.
- Create textures using Substance 3D Painter, Mari and procedural techniques.
- Analyze photographic references to reproduce surface properties, imperfections, aging, dirt and wear.
- Create seamless, tileable, layered and reusable texture assets.
- Develop and validate MaterialX-compatible shaders within Houdini Solaris/USD.
- Perform texture and material validation using Karma rendering.
- Ensure texture consistency across assets, shots and lighting conditions.
- Optimize texture resolutions, bit depths, formats and memory consumption.
- Collaborate with Modeling, Look Development, Lighting and other VFX departments.
- Troubleshoot UV, projection, displacement, color-space and shader compatibility issues.
- Follow studio naming, versioning, pipeline and publishing standards.
- Incorporate feedback and deliver production-ready assets on schedule.
Required Skills
- Strong practical knowledge of Substance 3D Painter and Mari.
- Excellent understanding of PBR and realistic material properties.
- Proficiency in UDIM workflows, UV layouts, texture baking and texel density.
- Experience creating photorealistic textures using photographic and scan-based references.
- Understanding of displacement, normal mapping, bump mapping and micro-surface detail.
- Working knowledge of Houdini Solaris/USD and Karma rendering.
- Practical knowledge of MaterialX shader creation and texture integration.
- Understanding of USD asset structures, material assignments and shader publishing.
- Knowledge of ACES, linear color workflows and texture color-space management.
- Ability to independently troubleshoot texture and material issues.
- Experience preparing production-ready textures for Look Development and Lighting.
Software Requirements
Candidates should have practical experience with the following software and production workflows.
| Software | Requirement |
|---|---|
| Substance 3D Painter | Mandatory |
| Mari | Mandatory |
| Houdini Solaris/USD | Mandatory |
| Karma | Mandatory |
| MaterialX | Mandatory |
| Adobe Photoshop | Working Knowledge |
| Maya | Preferred Advantage |
| Substance 3D Designer | Preferred Advantage |
| ZBrush | Advantage |
| Python / VEX | Advantage |
Nice to Have
- Experience with Substance 3D Designer for procedural materials.
- ZBrush for sculpting and detail extraction.
- Photoshop for texture cleanup and manipulation.
- Maya and Arnold shading workflows.
- Photogrammetry and scan-based texture development.
- Python or VEX for procedural workflows and automation.
- USD asset publishing and shader library management.
- Large-scale environment and creature texturing.
Education & Experience
- 3–5 years of relevant production experience in VFX, animation or CG texturing.
- Degree or diploma in Animation, VFX, Computer Graphics or a related field preferred.
- Demonstrated experience creating production-ready photorealistic textures.
What We're Looking For
- Strong artistic understanding of color, materials, surface properties and realism.
- Ability to independently complete assigned texture assets.
- Excellent attention to detail and visual consistency.
- Strong troubleshooting and problem-solving abilities.
- Good communication and collaboration across departments.
- Ability to balance artistic quality with technical efficiency.
- Willingness to learn and adapt to evolving workflows.
- Ability to manage multiple assets and meet deadlines.
Portfolio Requirements
Applicants must share a portfolio or texture and material demo reel showcasing their production experience and technical capabilities.
Your portfolio should include:
- Photorealistic texture breakdowns with close-up renders.
- Examples of UDIM-based texturing and PBR map creation.
- MaterialX, Solaris/USD and Karma material validation examples.
- UV layouts, texture maps, shader breakdowns and final-render comparisons.
- Production-ready character, creature, environment or prop textures.
Important: Only shortlisted candidates will be contacted. Please ensure your portfolio demonstrates your individual contribution to the showcased work.
Ready to Create Something Extraordinary?
If you have the artistic eye and technical expertise to create exceptional textures, we'd love to hear from you. Share your resume and portfolio with our recruitment team.
Apply for this PositionPlease include your resume, portfolio/demo reel and relevant experience.