Mid-Level
Lighting Artist
Create photorealistic, production-quality lighting for feature films, OTT projects and commercials.
Apply NowAbout the Role
We are looking for a skilled Mid-Level Lighting Artist with strong experience in creating photorealistic, production-quality lighting for feature films, OTT projects and commercials.
The artist should be capable of independently handling CG lighting shots, matching live-action plates, creating realistic lighting environments, and delivering technically optimized renders while maintaining visual consistency across sequences.
Hands-on production experience with Houdini Solaris/USD, Karma rendering and MaterialX is mandatory.
What You'll Do
- Create photorealistic lighting for characters, creatures, environments, props, vehicles and FX elements.
- Develop lighting setups that accurately match live-action plates, HDRIs and cinematographic references.
- Independently execute lighting shots while maintaining visual consistency across sequences.
- Assemble, organize and manage USD-based scenes using Houdini Solaris.
- Create, modify and optimize lighting setups using Karma.
- Work with MaterialX shaders and physically based materials to achieve realistic lighting responses.
- Develop lighting setups using HDRIs, area lights, directional lights, practical lights and environment lighting.
- Integrate CG assets, animation caches, FX simulations and environment elements into lighting scenes.
- Generate and manage AOVs, light groups, render passes and Cryptomatte for compositing.
- Optimize render sampling, noise, texture usage, geometry and memory consumption.
- Troubleshoot rendering issues, including flickering, noise, fireflies, shader errors and USD scene problems.
- Maintain consistency in lighting, exposure, color temperature, shadows, reflections and atmospheric effects.
- Collaborate closely with Look Development, Texturing, FX, Animation, Environment and Compositing departments.
- Follow studio pipeline standards, naming conventions, versioning and publishing workflows.
- Incorporate supervisor feedback and deliver production-ready shots within deadlines.
Required Skills
- Strong practical knowledge of Houdini Solaris/USD and Karma rendering is mandatory.
- Working knowledge of MaterialX shader workflows is mandatory.
- Strong understanding of physically based lighting and rendering principles.
- Experience with USD scene assembly, references, payloads, variants and layer composition.
- Proficiency in HDRI-based lighting and matching CG elements to live-action footage.
- Understanding of cinematography, exposure, color temperature, light falloff, shadows, reflections and refractions.
- Experience with Karma render settings, sampling, optimization and troubleshooting.
- Understanding of ACES, OCIO, linear color workflows and color management.
- Knowledge of AOVs, Cryptomatte, light groups and multipass rendering.
- Ability to work with volumetric effects, atmospheric lighting and FX elements.
- Experience optimizing complex scenes for efficient render farm execution.
- Ability to independently troubleshoot lighting, shading and rendering issues.
- Understanding of production workflows and downstream compositing requirements.
Software Requirements
Candidates should have practical experience with the following software and production workflows.
| Software | Requirement |
|---|---|
| Houdini Solaris | Mandatory |
| USD | Mandatory |
| Karma | Mandatory |
| MaterialX | Mandatory |
| Nuke | Working Knowledge |
| Maya | Preferred |
| Arnold | Preferred |
| Python / VEX | Advantage |
| OCIO / ACES | Required Knowledge |
Nice to Have
- Maya and Arnold lighting workflows.
- Nuke for basic compositing, render evaluation and AOV verification.
- Python or VEX scripting for workflow automation.
- Procedural lighting systems and reusable lighting templates.
- Advanced USD scene management and pipeline integration.
- Render farm management and distributed rendering.
- Experience with complex environments, crowds, creatures and large-scale FX lighting.
- Experience with deep compositing workflows and deep render passes.
Education & Experience
- 3–5 years of relevant production experience in VFX, animation or CG lighting.
- Degree or diploma in Animation, VFX, Computer Graphics or a related field preferred.
- Demonstrated experience delivering photorealistic lighting shots for professional productions.
- Experience working in a collaborative, deadline-driven VFX production environment.
What We're Looking For
- Strong artistic understanding of lighting, cinematography, composition, mood and color.
- Ability to independently complete assigned lighting shots.
- Excellent attention to detail and visual consistency.
- Strong troubleshooting and problem-solving abilities.
- Good communication and collaboration across departments.
- Ability to balance artistic quality with technical efficiency.
- Willingness to learn and adapt to evolving production workflows.
- Ability to manage multiple shots and meet production deadlines.
Portfolio Requirements
Applicants must share a lighting demo reel that shows photorealistic CG work and how the shots were lit.
Your portfolio should include:
- Lighting demo reel showcasing photorealistic CG work.
- Lighting breakdowns with reference plates and final rendered shots.
- Examples of Houdini Solaris/USD scene assembly and Karma rendering.
- Examples demonstrating realistic lighting, reflections, shadows and material response.
- Day, night, interior and exterior lighting examples, where available.
- Examples of lighting consistency across multiple shots or sequences.
- Render pass, AOV and lighting breakdowns demonstrating technical understanding.
Important: Only shortlisted candidates will be contacted.
Ready to Light the Shot?
If you can match a plate and deliver consistent, production-ready lighting, we would like to see your reel. Share your resume and portfolio with our recruitment team.
Apply for this PositionPlease include your resume, portfolio/demo reel and relevant experience.